SKU: 79650734391
grow tent a/c

grow tent a/c AC Infinity 8x4 CLOUDLAB 894 Advance Grow Tent 96"x48"x80"

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Description

grow tent a/c AC Infinity 8x4 CLOUDLAB 894 Advance Grow Tent 96"x48"x80"A grow tent designed to grow plants indoors by providing complete control over climate conditions. Featuring a quick view observation window, this grow tent uses a waterproof oxford canvas with a 2000D thickness for higher durability and light proofing. Cross patterned diamond mylar lines the surface of the inner walls, which will reflect and maximize output from your grow light. To ensure maximum reflectivity and prevent light leaking, an inner

A grow tent designed to grow plants indoors by providing complete control over climate conditions. Featuring a quick-view observation window, this grow tent uses a waterproof oxford canvas with a 2000D thickness for higher durability and light-proofing. Cross-patterned diamond mylar lines the surface of the inner walls, which will reflect and maximize output from your grow light. To ensure maximum reflectivity and prevent light leaking, an inner ribbon stitching creates a seal that lines the zippers inside the grow tent. Additionally, the duct ports’ double cinching design closes them on either side to reinforce the light-proof sealing. Accessories include a waterproof floor tray, a built-in tool bag, and a mounting plate to install your controller onto the grow tent.
  • An advanced grow tent designed to create optimal climate conditions for year-round plant cultivation indoors.

  • Features durable frame that uses 50% thicker steel poles and carries 2x more weight than standard grow tents.

  • 2000D canvas with front zipper cover prevents light leaks while diamond mylar amplifies light reflectivity.

  • Future ready design featuring controller mounting plate with passthrough for no light-leak cable management.

  • 96” x 48” x 80” | 18 Plant Capacity | 4 (+4 Extra) Hanging Bars | Floor Tray & Detachable Tool Bag


PREMIUM BUILD QUALITY

This growing tent is reinforced by its frame’s steel construction, utilizing 22 mm diameter poles compared to standard grow tents’ 18 mm poles. The corner pieces share the same rigidity that keeps the tent upright and sturdier than others. This, along with its roof beams, enables up to 150 pounds of grow equipment support when hung at intersecting points. A metallic finish protects the steel poles from long term wear and tear while presenting a clean aesthetic.

 

APPLICATIONS

The CLOUDLAB series enables you to grow your desired plant year-round and is specially made for gardening indoors. Place it in any room in your home such as your closet, basement, guest room, or garage. Opening the air venting screen or pairing the floor duct port with an intake fan will allow fresh air to enter the grow tent. Peel back the window flap to track progress while preserving the climate of the inner space, where the tool bag stores and organizes your grow accessories.

 

Specs

   Product Identification
   Manufacturer    AC Infinity Inc.
   Product Name    CLOUDLAB 894
   Product Model    AC-CBA894
   UPC Code    819137021853
   Product and Mounting Dimensions
   Tent Dimensions    96" x 48" x 80" (243.8 x 121.9  x 203.2 cm)
   Duct Opening Sizes    4", 6", 8"
   Viewing Window Size    11.81 x 11.81 in. (30.0 x 30.0 cm)
   Rear Intake Hole Size    5.90 x 13.77 in. (15.0 x 35.0 cm)
   Side Intake Hole Size    5.90 x 11.02 in. (15.0 x 28.0 cm)
   Mounting Strap Length    6.49 in. (16.5 cm)
   Product Performance and Technical Specs
   Outer Tent Material    Oxford
   Inner Tent Material    Mylar
   Pole Material    Steel
   Pole Thickness    22 mm
   Beam Weight Capacity    150 lbs.
   Plant Capacity    18
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SKU: 79650734391

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★★★★★ 5
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Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Bozeman, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Pawtucket, US
★★★★★ 5
Great!
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Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Grantham, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Dallas, US
★★★★★ 2
A very frustrating experience
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I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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